
NO TIME TO REST
FPS LEVEL DESIGN ON UNREAL ENGINE 4
SOLO BACHELOR STUDY LEVEL DESIGN
PROJECT GOALS
The goal of this individual project was to design a FPS level in 4 weeks with all the production stages (Level Design Document), prorotype it using Google Sketchup, then create it in Unreal Engine 4. Designing the level in itself was the priority, all the other gameplay elements were optionals. This was my first experience ever on this engine.
LEVEL PITCH
You are a fierce soldier separated from your group and captured by the enemy. They locked you down in their base located somewhere in the mountains. You detain important information and the enemy is ready to torture you in order to get them. You must find a way to escape your cell and regroup with your team before it's too late!
LEVEL DESIGN DOCUMENT
LEVEL PLAYTHROUGH & COMMENTARY (French)
VOLUME WARNING : I sometimes shoot during the playthrough, and the shooting sound is particularly loud.