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COLD DAY FOR A THIEF

UNCHARTED LEVEL DESIGN

SOLO BACHELOR STUDY DOCUMENTS

PROJECT GOALS

The goal of this individual project was to design and sketch a level for the Uncharted game with a specific chosen environment. Certain gameplay mechanics will be more used than others depending of where the level is set.

LEVEL PITCH

Nate and Sam arrive on a mountain in Nepal after finding information in documents which they have previously acquired. They state that a close relative to Henry Avery knew where the treasure was and even owned a part of it, but decided to exile himself far from everything in this mountain in order to keep the secret and his share for him alone. Nate and Sam decide to look for this person's isolated house in order to obtain more information, but find out that once they arrive on the scene, the Nadine Ross' mercenaries are already there. They will have to be very careful, the mountain being very dangerous with a poor visibility.

 

Objective: Find and search the house of Avery's relative

  • Step 1: Climb the mountain and reach the first Mercenary camp

  • Step 2: Continue the ascent and reach the Mercenaries search site

  • Step 3: Search the house and find information

LEVEL BRIEF (French)

LEVEL LAYOUT (French)

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